The sniper class, for example, will now be able, depending on the skill branch we are shooting for, to make up to three extra shots with the pistol, while the commando class, specialized in infiltration, will also have a powerful melee attack – with greater probability of success than a ranged attack – which will save us in that typical situation of running out of ammunition at the worst moment. The classes, which are expanded to five, also maintain the essence of the predecessor game but add important changes that will greatly affect combat.
The second will allow us to accelerate the speed at which soldiers recover from their injuries – depending on the number of engineers assigned to that room – as well as allowing our soldiers to gain skills beyond their specific class and talents. The first installation will give more meaning to our combat strategy, since it will allow us to choose the class of our recruits, thus avoiding leaving the proportion of grenadiers, shooters, commandos and specialists within our platoon to chance, as happened previously. This is the case of the Guerrilla Tactical School and the Advanced Warfare Center, both dedicated to our army of soldiers. The data will thus be essential to be able to establish contact with the resistance forces that still exist scattered throughout the world, but they will also serve to reveal enemy action plans or to acquire objects in the new black market, which now also Among other things, it traffics in personnel such as scientists or engineers, one of the most valuable and scarce resources that we will have.Ĭontinuing in the Avenger, although most of the installations follow the essence of the previous ones, some new ones do provide important and very interesting news. In this same sense, and to carry out this task, we will need to have a new resource, data, which is added to the already known of the management system such as supplies, alloys, elerio and energy. Although before we only controlled the passage of days, now we must manage not only the variable of time but also that of space, since we will be able to move around the globe, and deciding where to spend certain days will be crucial to advance in the game, either collecting resources, installing communication towers, accelerating the healing speed of our troops or making contact with the resistance.Ĭontacting other clandestine resistance bases throughout the planet and protecting them will be, among other things, one of the fundamental objectives in order to progress in XCOM 2. Within our base of operations, mainly divided into engineering, research and arsenal, we will now have a new command base with a different strategy. On this occasion, and unlike the first XCOM, we are in the minority, and that we are the persecuted is not trivial, since this aspect largely conditions some new aspects of the game that are reflected not only in the story, but also in the mechanics playable.
The XCOM project is now nesting in a stolen alien ship to be able to carry out its missions from camouflage, baptized as the Avenger, which will be our command center in this installment and from where we will plan the end of ADVENT. XCOM 2 begins in 2035, with a formation this time from underground and without the support of the government, which it must destroy. Under a false panorama of peace and prosperity in which the aliens promise to cure all kinds of diseases in exchange for the implantation of control chips in their citizens, our planet will continue its course with apparent normality for twenty more years. XCOM 2 returns with a formula that improves on its predecessor while posing a real challenge for the most passionate of the genre.įollowing the events of XCOM Enemy Unkown / Within in 2015, a small group of human politicians proposed the creation of a coalition government known as ADVENT, which allowed Earth’s inhabitants to coexist with aliens.